7800GTX (256Mb SLI'd)
Framebuffer: 256,256 MB
Memory Type: GDDR3
Memory Bus Type: 64x4 (256 bit)
DirectX Compliance: 9.0c
OpenGL Compliance: 2.0
PS Version: 3.0
VS Version: 3.0
Process: 110 nm
Fragment Pipelines: 24
Vertex Pipelines: 8
Texture Units: 24
Raster Operators 16
Memory Bandwidth: 76.8 GB/sec
Shader Operations: 20640 Operations/sec
Pixel Fill Rate: 13760 MPixels/sec
Texture Fill Rate: 20640 MTexels/sec
Vertex Operations: 1720 MVertices/sec
8800GTS
Noise Level: ?
Framebuffer: 640 MB
Memory Type: GDDR3
Memory Bus Type: 64x5 (320 bit)
DirectX Compliance: 10.0
OpenGL Compliance: 2.0
PS Version: 4.0
VS Version: 4.0
Process: 90 nm
Fragment Pipelines: 96 (128)
Vertex Pipelines: 96 (128)
Texture Units: 24 (32)
Raster Operators 20 (24)
Memory Bandwidth: 64 GB/sec
Shader Operations: 48000 Operations/sec
Pixel Fill Rate: 10000 MPixels/sec
Texture Fill Rate: 12000 MTexels/sec
Vertex Operations: 12000 MVertices/sec
hmm... you want to run me through that again?
because the only thing the SLI cards have higher is the Pixel Fill Rate and the Texture Fill Rate.. wich both are only noticable on really high resolutions.. the shaders ad vertex opperations are the ones that really matter a lot.