This is it. The moment Sony steps up and shows the world why the PS3 will rule the next gen console battle and win the war. It's all in this article.
Resistance: Fall of Man CEO tells us why this game could only be developed for the PS3 and not the PS2, XBox, XBox360 and PC. Processing power and storage WILL indeed be a concern for Microsoft and very soon... PS3 Launch Day to be exact.
Ted Price, Founder & CEO: It would have been very, very difficult to create Resistance on any other platform. First, this game requires an incredible amount of processing power to support the large number of moving characters and objects in the levels. Every one of our characters has sophisticated AI and navigation routines running in the background. Plus, every object -- including characters -- has to access our physics and collision systems constantly. And, of course, I'm ignoring all the other processes that have to occur simultaneously to create immersive, believable environments. What a game like Resistance requires is parallel processing on a massive scale and fortunately the Cell's SPUs give us this. We can take complex and expensive systems and move them onto the SPUs, which are extremely good at number-crunching. When these systems run in parallel it means we can do more per frame and that means more detail in the game.
Second, the game requires
more than 20 gigabytes of storage space, which means that the only viable storage medium for us is Blu-ray. We could not have fit this game on a DVD or a HD-DVD. So, yet another reason that the game could only have been created on the PlayStation 3.
Check out the whole interview here:
http://ps3.ign.com/articles/729/729630p4.html