Counter-Strike: Source Beta
-Weapons now have separate penalties for jumping and landing, allowing better weapon control after landing (and greatly reduced penalties for falling off small ledges). -This also allows for in-air shots with proper timing.
-Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation.
-Glock and FAMAS each now use same accuracy for all burst shot bullets.
-Increased run speed for Galil and FAMAS.
-Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
-Weapon spread patterns are no longer square.
-AWP cycle time restored to 1.5 seconds, and animation changed to match.
-HUD elements for health, armor, timer, and money now have a transparent background for better visibility.
-Fixed a couple of issues with the view offset when dead was fighting with the observer code.
-Made a convar for lag compensation position change tolerance.
-Made lag comp position checks use Length2dSqr (ignoring z).
-Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
-Fixed an exploit where users could disable flashbang audio effects using alias commands.
-Fixed reload animation issue with shotguns under high latency.
-Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.
-Fixed timing of sounds on Glock burst fire.
-Fixed burst fire prediction of FAMAS.
-Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held.
-Fixed animation issue with elite dry fire.
-Fixed crash related to planting C4.
-Fixed weapon accuracy related prediction errors that could cause performance problems.