Official Screenshot Thread

it is the Crysis SP demo. but I didnt find it to be that good looking to validate the crap fps you get in the game tbh.
I think it looks about the same as farcry :x


agreed agreed agreed...

after playing the demo several times, i think this game is nothing more than a technological showcase. the gameplay is nothing new. everything has been done before, and done better at that. and the sad part is, it can't even serve as a technological showcase unless you're running some 3,000 dollar PC. don't get me wrong, the game is fun... its the same dumbed down action as the original far cry. the gameplay basically consists of seeing a collection of bad guys... and then deciding if you want to sneak up on said bad guys and take them out quietly, or go balls out with guns blazing. which needless to say has been done a thousand times before. if thats your type of game, and you have a monster rig, then you will probably enjoy it. i just think that in an industry where games like Half life 2 can deliver a much better experience without the need for all the flashy stuff, games like this are welcomed with open arms a little too much
 
I didnt like the demo much at all. The guns are to hella inaccurate to do anything. And the intro shows melee but (along with some other buttons) the mappings just dont make sence such as night vision is i?! I did REALLY like the dynamic sky though...

My two cents :).
 
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I didnt like the demo much at all. The guns are to hella inaccurate to do anything. And the intro shows melee but (along with some other buttons) the mappings just dont make sence such as night vision is i?! I did REALLY like the dynamic sky though...

My two cents :).


how did it run on your system? (assuming you ran it on the one in your sig)
 
I liked it, I just want Multiplayer though, I am gonna hopefully set up this P4 541 as one of the first servers... I can't wait for more info to be released about hosting the servers...
 
The gameplay for Crysis is nothing special I found it quite boring and it's pretty much the same as Farcry. I ran it on a medium settings with constant 20 fps and it didn't feel to jerky and it looked alright but still not all that much fun and it wasn't worth $50 to me so I won't buy it. Oh and the guns are very inaccurate even when prone.
 
how did it run on your system? (assuming you ran it on the one in your sig)

(In my opinion) not half bad. I was going at a hefty 800x600 with everything low XD. Probably getting 20-30fps?

I could have bumped up a couple things like resolution, but it was 3am in the morning, and I just wanted to finish it so I could go to bed (was rather short now that I think about it though).
 
Kornowski and ThatGuy16...awesome screenshots they look realy detailed :)

Heres some of my GT Legends Demo pics (heres where the graphics look bad lol)

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and my sniper screenshot from WR which i like...it was a good shot :D

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The engine does that so the game wont lag like a motherf**ker when you're looking over a huge vista or something, so it uses low-res textures to save resources. I believe you can download mods which fix that.

Google 'Make Oblivion Pretty' or something of the equivilent and it gives you a bunch of mods and tweaks that help uses Oblivion's full potential.

Ex. I got graphics like this on my old x1600 Pro with reasonable framerates (+30-ish)

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Oblivion, maxed @ 1152x864... No AA, full HDR. Average of 60FPS. I have the distant texture mod installed and a 2 GB texture pack which improves nearly all the in-game textures (stone, roofs, trees, etc.)



















 
I don't have fileplanet, so I can't DL...

You guys got links to some of the mods that I can DL, preferably not too big as I have a DL limit...

Something to add more variety, like more animals and different scenery... weapons, that kind of thing.

Also, You guys may know this, I have found a few mods, but I put them in the Data thing and they work fine when I select them, but some of them have the same folder name, like "textures" What should I do there?


If you want the single best gameplay mod available (IMO) try Francesco's,

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=268

You'll have to DL and install the two separate files, they weigh in at about half a GB.. The reason it's so big is because it takes the best items, weapons, creatures mods out there, adds many of his own creations, along with a innumerable amount of tweaks. It's the best, check the screenies in the link to see just a small amount of weapons and new creatures he's added.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=376

^ Another great atmosphere mod would be natural environments, It quadruples the amount of weather types, adds bird and insects, makes water more realistic, Rainbows, etc. Once again check the screenshots to get an idea.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2861

^^ Alive water makes the water more alive :) it adds dozens upon dozens of types of fish into the waters of Cyrodiil, their own AI, and a couple other things. Just three of my favorite gameplay/atmosphere mods. :D
 
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Thanks Andy!

I got a cape mod which is really cool :P

Could you help me out a little, which of the files in the Data file were there originally, I want to start again with the mods... Also, can you put them in folders, or do you have to just drag them in, like could you have all of one mod in a folder named like "pretty" or something?

Also, I DL'ed this mod, it's was about 44MB and it apparently made the lights in the windows of building's come on at night, but it hasn't done anything, I can't select it from the Data List, it's a .eso or something, thanks/
 
Since you didn't use OBMM to integrate the mods into the data folder, it might be a nightmare to clean it out, especially if you've added a large number of mods. I would find it easier to do a fresh install, then sort through the various folders looking for third-party textures and meshes and such.

You have to have them in the first data folder, you can't put them all in one folder, though there is a better option using OBMM. Start OBMM up and hit the create button on the lower half. give it the name of the mod and any other information you want it to have, then click the "add folder" button. Direct it to folder or files you would normally stick in the data folder and finally click create omod. It will now be listed on the OBMM esp section, you can turn it off, delete it, whatever, it's a much better way to add mods.

Do you mean .esp? This is the common Oblivion plug-in file. It loads after any .esm (master files) and either loads, or over rights the loaded .esm files. If you don't see it under data files then it's probably not implemented correctly. Is the .esp file under the first data folder in the oblivion directory? if it came with multiple .esp's they need to all be in there, unless the read-me says otherwise. Last, did you read the read-me? :D If you didn't read it, do so now, and follow the installation instructions to get the ESP to be recognized.
 
Since you didn't use OBMM to integrate the mods into the data folder, it might be a nightmare to clean it out, especially if you've added a large number of mods. I would find it easier to do a fresh install, then sort through the various folders looking for third-party textures and meshes and such.

You have to have them in the first data folder, you can't put them all in one folder, though there is a better option using OBMM. Start OBMM up and hit the create button on the lower half. give it the name of the mod and any other information you want it to have, then click the "add folder" button. Direct it to folder or files you would normally stick in the data folder and finally click create omod. It will now be listed on the OBMM esp section, you can turn it off, delete it, whatever, it's a much better way to add mods.

Do you mean .esp? This is the common Oblivion plug-in file. It loads after any .esm (master files) and either loads, or over rights the loaded .esm files. If you don't see it under data files then it's probably not implemented correctly. Is the .esp file under the first data folder in the oblivion directory? if it came with multiple .esp's they need to all be in there, unless the read-me says otherwise. Last, did you read the read-me? :D If you didn't read it, do so now, and follow the installation instructions to get the ESP to be recognized.


Yeah, I guess it'd be better to do a fresh install, last time I had a problem were I couldn't un-install it, I had to delete it all :rolleyes:

Ok, I'll try that, thanks! Do I have to have anything selected in the Data Files in Oblivion or do I just run the OBMM and click the 'Play Oblivion' button with the CD in?

There was only one file, I put it in the first Data folder, where it should be... but it doesn't show up in the Data Selection thingy. BUT, when I double clicked it, it opened OBMM and it appeared on the right with a green box next to it, does that mean it's activated, do I have to double click each of the mods to get them working, the .esp files?

Thanks for your time!
 
Once the mod is configured in OBMM, you can rest easy. Don't have to start up OBMM, or check the data files to get them to work.

THe ESP should've worked then, it's a mystery.. But yeah, green light means it's good! Try it out now, see if it works.

No problem danny, keep it real bro'! :D
 
Once the mod is configured in OBMM, you can rest easy. Don't have to start up OBMM, or check the data files to get them to work.

THe ESP should've worked then, it's a mystery.. But yeah, green light means it's good! Try it out now, see if it works.

No problem danny, keep it real bro'! :D

Alright, so double click them in the Data file to load them and have the green light next to them, awesome, thanks Andy! :D

Here's some Crysis one's while I'm at it... All maxed out everything, except AA, but you don't need it with motion blur, also, only played at 1024 x 768... 8800GT here I come! :D

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It was a building :D

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