Justin
VIP Member
This is for the handful of TDU players on here including myself. 
http://forum.tdu-central.com/showthread.php?t=3350
I'm excited!

http://forum.tdu-central.com/showthread.php?t=3350
I'm excited!

if they would fix that stupid 'servers always beeing offline' issue, it might be worth getting.
like said, If they would fix that the server always appear to be offline, it mihgt be worth getting. (I never said that this extra contend would fix it) I dont know, but the game beeing buggy seems the only explonation for the servers always beeing offline for me.
Can't wait to tune the Koenigsegg CCX! Me and jbenekeorr got to 260mph in a tuned CC8S!
I just bought TDU. Love the game. Can you recommended a controller for around 50-60 dolors US.
I wonder why everyone talked this game now, its a bit to late right like its not a new anymore.
What kind of racing game is it? And is the gameplay any good?
Right now the most enjoyable racing game that i know is nfs most wanted (since i dont like the nfs carbon and prostreet concept) and for rally are dirt and sega rally.
what makes tdu unique from other racing games out there is that it's an MMOR (massively multiplayer online racing game). it's set on the hawaiian island of Oahu. the game is free roaming(like in the previous nfs games), you can free ride with up 7 players at a time. tdu features a huge selection of cars, including various supercars like the koenigsegg cc8s, enzo ferrari, and the pagani zonda just to name a few.![]()
And yet TDU still isnt a sim game!!
Whats a race sims? Can u explain it to me.
Sim (simulated) racing is the collective term for computer software (i.e. a vehicle simulation game) that attempts to simulate accurately auto racing (a racing game), complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult,[1] such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from "arcade" driving games where real-world variables are taken out of the equation and the principle objective is to create a sense of speed as opposed to a sense of realism