oblivion mods

DirtyD86

banned
the OBLIVION thread

i'm a little late to jump on the oblivion train. i played it on 360 back in the day and recently got another copy for PC, so here i am :)

there are TONS of mods out there. im using:

- open cities *edit* there is a major performance hit with this mod, so i don't suggest using it
- grumblepunks lockpick mods
- realistic force
- reneers guard overhaul
- JOG stealth overhaul
- vaults of cyrodiil
- unofficial oblivion patch

i've heard of OOO but it seems to have a lot of compatibility issues with other mods so i have been avoiding it. what mods do you guys use?




TO GET RID OF OPENING CREDITS AND VIDEOS DELETE THE FOLLOWING FILES:
C:/Program Files/Bethesda Softworks/OblivionData/Video

-2k games.bik
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-oblivion iv logo.bik
-bethesda softworks HD720p.bik
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This sounds interesting. Finished the main and haven't played in a while, maybe these will pull me back into it.

If you don't mind, what do each of those mods do?
 
This sounds interesting. Finished the main and haven't played in a while, maybe these will pull me back into it.

If you don't mind, what do each of those mods do?


don't mind at all :D

- open cities - gets rid of loading screens when entering cities, to create a more fluid transition into them like morrowind had. overall just makes cities more enjoyable *note* major performance hit with this mod, use only if you have a monster of a machine

- grumblepunks lockpick mods - allows crafting of lockpicks from certain metallic objects scattered around cyrodiil

- realistic force - more realistic physics. when you jump on a table, the objects don't shoot across the room.

- reneers guard overhaul - changes the way guards interact with you. if you get caught sneaking around they will follow you. if you attack a secluded guard and manage to kill him without anyone finding out, your bounty doesn't go up. before, you could hit a guard that was alone in the middle of the forest and instantly be wanted. this mod just changes their whole behavior and makes them more fun IMO

- JOG stealth overhaul - makes stealth more useful. makes darkness hide your character more, makes your armor effect how well you sneak, makes it easier to hide during combat, etc

- vaults of cyrodiil - adds an extremely well guarded vault to the castle of each city. they take a lot of planning and skill to pull off without getting killed or arrested, but the rewards are amazing. think oceans 11 :)

- unofficial oblivion patch - fixes random bugs. basically makes the game way more playable
 
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i beat the arena on the xbox 360 i love that game, my friend wanted to borrow it so i let him, then when i asked for it back he said he never borrowed mine he went out and bought his own, so lol when i get a better computer im goig to buy it for pc, i didnt even know they had it for pc
 
say goodbye to a good portion of your life. First time i got it, just over the weekend i played it for about 30 hours (weekend counting friday)
 
don't mind at all

- open cities - gets rid of loading screens when entering cities, to create a more fluid transition into them like morrowind had. overall just makes cities more enjoyable

- grumblepunks lockpick mods - allows crafting of lockpicks from certain metallic objects scattered around cyrodiil

- realistic force - more realistic physics. when you jump on a table, the objects don't shoot across the room.

- reneers guard overhaul - changes the way guards interact with you. if you get caught sneaking around they will follow you. if you attack a secluded guard and manage to kill him without anyone finding out, your bounty doesn't go up. before, you could hit a guard that was alone in the middle of the forest and instantly be wanted. this mod just changes their whole behavior and makes them more fun IMO

- JOG stealth overhaul - makes stealth more useful. makes darkness hide your character more, makes your armor effect how well you sneak, makes it easier to hide during combat, etc

- vaults of cyrodiil - adds an extremely well guarded vault to the castle of each city. they take a lot of planning and skill to pull off without getting killed or arrested, but the rewards are amazing. think oceans 11 :)

- unofficial oblivion patch - fixes random bugs. basically makes the game way more playable

Omg!
thank you
thank you
THANK YOU! :D

Did not know so much cool stuff was available! Havent googled Oblivion for a year or so, back then i mostly used some cool nature mod. Mostly visual stuff though nothing cool gameplay-wise like this here sweets!

Thank you again! Tomorrow i will install Oblivion, best game ever. :D
 
I bought this game today solely because of this thread :D installing it now.

Omg!
thank you
thank you
THANK YOU! :D

Did not know so much cool stuff was available! Havent googled Oblivion for a year or so, back then i mostly used some cool nature mod. Mostly visual stuff though nothing cool gameplay-wise like this here sweets!

Thank you again! Tomorrow i will install Oblivion, best game ever. :D



awesome guys. i'm really glad to have people to post about oblivion with

http://texnexus.com if any of you find some good mods be sure to let us know.

also if you need help getting anything working, i want to help :D

say goodbye to a good portion of your life. First time i got it, just over the weekend i played it for about 30 hours (weekend counting friday)

exactly what i have done this weekend. wake up, play oblivion all day, go to bed in anticipation of waking up and doing it all over again :D




also, here are some payware addons from bethesda. all are very inexpensive
http://obliviondownloads.com/StoreCatalog_ProductList.aspx?SubCategoryId=1

and this is a great guide at tweaking it to run smoothly on your system. disabling vsync is the single most important thing you should do
http://www.tweakguides.com/Oblivion_1.html
 
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cool, i just installed it. i will play it tonight and post a mini review :D



alright i played it for a few hours, and decided not to use it anymore. the biggest thing the mod changes is how it presents new content to you. standard oblivion is based on your level... new weapons and enemies etc are unlocked as you progress further in the game. OOO changes that, and you can have access to any item and any enemy... that is of course, if you happen to find them. i didn't like it, because i spent most of my time trying to find enemies that were somewhere near my level. i would often go into a cave or dungeon and get one hit killed by the first enemy i saw, and have to start over. there is also a bug that causes the game to crash whenever your character dies and you select a game to load. this may be just on my machine, but still. the content i saw was well designed. there was a jaguar for example, that had realistic animations, good sounds etc. it seems like more of a mod that is suited to the people with high levels characters looking for new content to explore. if you are lower on the totem pole and starting a new character, the mod doesn't suit you very well.

All those extra add-ons come bundled with the Retail version of "Knights of the Nine" which costs $20 US. If you buy them separate, you'll pay ~$24 US :P

o rly :D

in that case, i have all of them already. although the prophet outside the church you have to talk to to activate the knights of the nine quests isn't there. i have the quest, and the icon marker takes me a spot with nothing there
 
You've just made me crack my old copy out, when my stuff comes on tuesday ivim sure to get playing again, Also have KOTN & Shivering Isles.

Do you use Quarls btw? or any LOD tweaks / Landscaping hacks?
 
You've just made me crack my old copy out, when my stuff comes on tuesday ivim sure to get playing again, Also have KOTN & Shivering Isles.

Do you use Quarls btw? or any LOD tweaks / Landscaping hacks?

hahaha i seem to be motivating you to play a lot of games recently :D
hows FSX going?

also, im not sure what quarls is. too lazy to google it.
 
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